Category: nonsense

  • What women want


    Women want a man that
    turns his head back to look at her
    The pupil pushing to the edge, the eye crazy white
    He cracks a smile:
    Long canines. Avril Lavigne.
    Two. Three. Four of them.

    Why are your gums so dark?
    Is it all the coffee you drink? Port wine at night to unwind?
    Your breath smells like freshly killed rabbit
    Are you on that keto shit again?
    Hairy masculine arms

    She runs her hands over them,
    hair bunches up between her fingers
    Muscles moving under skin
    Those alpha-male eyes
    Tapetum lucidum glints
    when the headlights bounce off them
    What women want is a sensitive man.
    Sensitive to smells
    Acqua di Gio on the torn shirt bit she holds up to his nose
    Find a path

    Sensitive to sounds
    The snap of a twig in the nighttime forest
    Quarry

    Sensitive to the little details
    Careful: that man by the bar hides a gun in his jacket.
    And the waitress is with him
    You're getting up there into middle age
    A bit of a pouch around your midsection, no?
    But you've also been accumulating
    Scars
    Scars are like medals on a man's body
    She's lightly tracing her finger on your skin
    Starting from the belly button, up to the chest
    Burns slashes old gashes

    Her mouth turns up in a gentle smile
    Do you remember when you got this big one?
    Three AM in Busan. We were running through back alleys

    I don't

    The moon was full
    All you remember is a harsh white circle in the sky. And pain.
    Pain breaks the rhythm she winks
    Women want a man who forgets the bad times
    Her finger is still travelling up your chest
    Down her pale arm is a constellation of lines, tattooed
    Once, you asked about them
    Ley-lines on my skin
    To direct my Body Energy
    Sometimes she sticks in acupuncture needles. To send it all to one finger.
    You can't make energy from thin air
    You have to snatch it away from somewhere
    You don't need to be rich
    You just need to know that every desire has a price
    Women want a man who's willing to pay the price.
    You don't need to be strong
    You don't need to be smart
    You don't need to be handsome
    What women want
    is a man who is utterly focused
    When she opens her mouth
    and whispers

    When she parts her blood-red lacquered lips
    And you see the tips of her little teeth
    And you are willing to do anything
    She whispers

    When she parts her shiny red lips
    A man who is completely obedient
    Teeth like little porcelain pebbles
    They gently click against each other
    when she whispers

    When she opens her red lips
    A man obsessed
    All you see is the reflection of the moon
    blitting across hard small teeth
    And she whispers:
    KILL KILL KILL
  • Lice Pliskies

    Sometimes I mishear things, and then I have to go and create them.

    Dear reader: I’d love for someone to create a cereal where the 3 mascots are named Hork, Dribble and Plop. If you’re up for the challenge then send me an image of your creation!

  • GHOST

    A Slack drama based on true events. If you don’t get automatically redirected then click here to start the story.

    (more…)
  • adultsonly

    Freshly back from a trip to London, England. Here are some illustrations inspired by ducks that followed us around a pond.

    “Where are the ducks’ ears?”

    Well…

    And some more animals that have no business having ears:

  • Thanks for the Nightmare Fuel, Midjourney!

    If she should ever
    If she should ever
    If she should ever darken your couch with
    her presence
    burn the sage and sulphur
    and never ever do look at your own shadow
    lest you never unlearn you are just
    as
    unbelonging
    in
    this
    place
    as
    her

  • Canal boat simulator

    Dear Reader,

    Alcohol is a hell of a drug.

    It’s night. I’m sitting and drinking my Jura. Relaxing with an episode of “Narrow Escapes“, a show life on Britain’s inland canals.

    Tonight’s feature is about a pair of young canal boaters: Amy is a game streamer and Wes is a game level designer.

    Everything is going swimmingly until Wes says1:

    So I goes PFFFFFFTTT I BET ITS GOING TO BE A GRITTY CANAL BOAT GAME!!!!

    And… and then…

    And then in my addled state I go

    🧠 Pff ff ff t, I bet… it’s going to be a… gritty… canal boat game. 🧠

    Days later, the idea stuck and wouldn’t leave… so I went and made the game!

    I’ll tell you all about it. But first you gotta play the game. Crank the volume up. Go on. I’ll wait until you finish:

    Now, you can’t judge the game harshly because it is a prototype.2 For the full epic story of making the game, read on:

    Previously, I created a stunning true-life 3D simulation of life on a Victorian London street. So I had mastered a game engine and could make the boat game real quick.

    Pictured: “Fancy an oyster, ‘guvna?” – an uncanny simulation of London street life

    I figured “how hard could it be?”

    Just steal some aerial photos of canals, slap invisible 3D walls on the canal’s sides so the boat bumps against them, make the camera follow the player from above and 💲💲💲💲💲💲’yknow?

    Except, I don’t know how to use actual 3D modeling software.

    Nevermind. There must be a simple way to create those 3D canal borders. Apparently “Paint 3D” is great for beginners like me. Oh, what’s that? It’s been discontinued you say? Well, I’ll go on a quest to download an old version and what is this extruded sausage nonsense?

    Pictured: Paint 3D’s extruded sausage nonsense

    It’s fine. No worries. Maybe we’ll represent the borders of the canal with these things called heightmaps so it’ll kinda make the walls happen on their own?

    Ummm… no?

    Well, lets try a whole bunch of things and oh Sweet Jesus of Nazereth:

    What 3 days of work looks like.

    So, Dear Reader, how far do you think that one should go for a joke game conceived in an addled state of mind?

    Pretty flippin’ far I tell you.

    I had to get serious.
    Learn to develop with a Real Game Engine™.
    Man up.
    Hit the gym.

    I reviewed a variety of engines and decided to use a popular engine called Godot. I called up my developer friend Chad G. Petey and we set to work on this gritty canal extravaganza.

    From start to finish, the whole game took 2 months and 22 days to finish. This includes the “false start” with the CopperLicht engine that I knew from before. Working in the evenings for about 2 hours a day.

    Getting the thing to just function as a Web game on mobile took a lot of tweaking. Getting it to work well took even more. This part was so challenging that I wrote a separate article with all the tricks for exporting a Godot game to HTML5 on mobile.

    The game itself takes just 3 minutes to complete3. I think of it as my month-a-minute game as each minute of gameplay took a month of dev.

    What I learned as a game tycoon

    • I am astonished at how powerful and straightforward the Godot game engine is. In my career, I have seen the perfection that is Excel and Salesforce.com. But I didn’t realize that other industries also have heavyweight software that’s just a pleasure to use.
    • The “fun” element makes game development different from other kinds of programming. The game code might “technically work” but that doesn’t accomplish the mission of being fun. You have to keep playing and perfecting an enjoyable formula. There’s real challenge and magic here.
    • Once you get one game level working, with the core dynamics dialed-in to be fun, building out additional levels feels very simple.
    • You can get away with a lot of mistakes if you keep the player moving fast and focused on a certain part of the screen. For example, Canal Carnage is missing portions of the background, but you wouldn’t notice because you’re focused on escaping the tsunami. You’re not looking around at leisure.
    • You can keep polishing a game forever. I’d like to improve the animation of the explosions, move the health meter next to the player, add a leaderboard + timer for calculating how fast you completed a level, add mobile boat enemies, create a proper splash screen, and and and and… all of these tweaks take time and push out the launch. You need to be disciplined and stop yourself.
    • It was very difficult to publish the game as a mobile-friendly HTML5 game. This drove home that you really need to know the internals of your game engine. For game developers, this presents a real barrier to switching engines.
    • I gained an added appreciation for the work of artists. For example, while finishing up the game, I watched Alien: Romulus and I could spot certain tricks that the director/writers used for heightening tension. These elements were completely unnecessary to the story, but I could see them using the same cheap tricks that I used to heighten urgency. (“There’s a xenomorph attacking her in the elevator shaft! Oh no, there’s also a face-hugger that joined the fight!!! Now she’s really done for!”)
    • ChatGPT set me up with all the boat dynamics, vector velocity, rotation, friction from water resistance, applying drift as an additional vector… I wouldn’t be able to figure this all out myself by reading tutorials (unless there’s literally a “boat controls” tutorial). I moved very fast. Also, by using ChatGPT I missed out on learning the underlying physics of the game. But, frankly, I don’t have any interest in that.
    • When ChatGPT fails, it looks like the conversation going around and around in circles. It takes some time to notice when this is happening. At that point, Youtube videos become invaluable. I especially benefited from the videos Godot particle emitter tutorial and Godot Control Node (UI) masterclass.
    • If you want to be the best at something, just pick a weird niche that nobody would ever want to build something in. Like gritty canal boat games. I’m truly #1 in this space. For more “useful” life advice like this, subscribe to my RSS feed.
    • I vibe-coded a game in 3 months that an experienced developer could’ve made in a weekend. Take from that what you will.
    • Both my friend Rafal and I were surprised that the child-oriented Kidscancode Godot tutorials had genuinely valuable information that was unavailable elsewhere.

    Game Soundtrack

    Here is are the music credits for all the scenes in the game4:

    Level 1

    The track “Turbokiller”, shamefully stolen from Carpenter Brut

    Level 2

    Klasey Jones – Romanova

    Smoke break at the canal locks

    BACKWHEN – Flashback

    Level 3

    Miho Nakayama – Sherry

    Level 4

    CRYPT – PSYCHO [INSTRUMENTAL]

    Level 4, redone on massive amounts of drugs

    Hannah Laing – Poppin’

    Interlude at the boat dock

    Midnight Premiere – Your gaze

    Background music in Yakuza nightclub where you lock eyes with a new, younger boat

    iacon – suchatease

    Scene where the hot new boat dumps you because of your hero complex. You limp back to your old battle-boat.

    Danz CM – I don’t need a hero

    Scene where your old boat takes you back. (Jeez, you better not blow it again. You’re a real piece of work.)

    Funny Falentine – Together

    Boss battle where you have to defeat L.T.C. Rolt on the bridge of the canal boat. He’s dressed head-to-toe in Gucci and you a scrub.

    iacon – redalert

    Game victory celebration music

    Dylarama – Comme des dominos

    Credits roll – you and your canal boat are relaxing in the sauna

    Stepa – Sauna

    Credits

    Closing words

    Want to play a better canal boat game in glorious 3D?
    Try Narrowboat Simulator by Michael Donning!


    1. For the record, what Wes actually says is: “I’d definitely like to make my own small game at some point. Probably narrow-boat themed … Like a cute little, relaxing feel good little indie game. About just stuff on the narrow boats”. Absolutely the opposite of the hot garbage I made. Wes and Amy have a wonderful Youtube channel that you should check out. Start with this behind-the-scenes look at the filming of their Narrow Escapes episodes. ↩︎
    2. A “prototype” is a word I discovered that lets me serve up unfinished junk to my readers and get away with it. ↩︎
    3. The game is so short because it is just 1 level. I told you: it’s a prototype! That makes everything OK. ↩︎
    4. What is that you say? That none of these levels exist in the game, and that this is just my excuse to post a playlist?!
      Well – of course – IT’S A PROTOTYPE!
      You know, Dear Reader… sometimes I worry about you. ↩︎
  • Jacob’s phone simulator

    Below is a simulation of how I browse the web now.
    Not everyone uses phones in the same way. I hope this tool helps Web Designers ensure that their website is readable and accessible for all sorts of folks 🙏


    Press backspace button in the browser to go back.

    This project was inspired by my crappy phone. Love you lots, “Mr. Crackles”!

  • Corgizstan

    Corgizstan Tourism Poster by Jacob Filipp is marked with CC0 1.0. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/

    This little guy has been living rent-free in my brain for months. The Corgizstan Tourism Ministry welcomes you with open paws.

    This poster is marked CC0 1.0 – you are free to use it however you like.

  • A DAB O’ THE PEN


    What’s a dab o’ the pen ? Weel, a dab o’ the pen
    Is a very wee thing as ye surely maun ken ;
    But a deal may be dune to mar or to men’,
    Wi’ a very sma’ dab o’ a very sma’ pen.

    Ye may fasten your friens or embitter your foes,
    Ye may add to your comforts or fill up your woes,
    An’ a word in gude season is better than ten
    That we sometimes let slip wi’ a dab o’ the pen.

    By a dab o’ the pen ye may get a gude wife,
    Or may get ane wha’ll mak’ ye be sick o’ your life ;
    And its better off-han’ in a way ye suld ken
    To say a kind word than to tak’ up a pen.

    Some tak’ up the pen an’ write to a lass,
    And say that a minute they canna’ let pass,
    Withoot dreams o’ their dearie—an’ richt oot comes then,
    A proposal to marry by dab o’ the pen.

    An’ dab comes the pen by return o’ the post,
    She says that in wonder an’ trouble she’s lost,
    Sin’ the day she was born she couldno bide men,
    But noo she’ll be Jamie’s—by a dab o’ the pen.

    From The Printers’ International Specimen Exchange vol. 5 p. 93