© 2004 Microsoft Corporation. All rights reserved.
Figure 3 Initialize and Terminate GDI Library
class CMyApp : public CWinApp {
protected:
  GdiplusStartupInput m_gdiplusStartupInput;
  ULONG_PTR m_gdiplusToken;
  •••
};
BOOL CMyApp::InitInstance()
{
  VERIFY(GdiplusStartup(&m_gdiplusToken, 
    &m_gdiplusStartupInput, NULL)==Ok);
  •••
}
int CMyApp::ExitInstance()
{
  GdiplusShutdown(m_gdiplusToken);
  return CWinApp::ExitInstance();
}
Figure 4 Displaying an Image

Picture.h
////////////////////////////////////////////////////////////////
// MSDN Magazine — March 2002
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles w/ Visual C++ 6.0 for Windows XP and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#pragma once

//////////////////
// Picture object based on GDI+ Image class
//
class CPicture {
public:
   CPicture();
   ~CPicture();
   
   // Load from various places
   BOOL Load(LPCTSTR pszPathName);
   BOOL Load(UINT nIDRes);
   BOOL Load(IStream* pstm);

   // render to device context
   BOOL Render(CDC* pDC, CRect rc=CRect(0,0,0,0)) const;

   CSize GetImageSize(CDC* pDC=NULL) const;

   operator BOOL() {
      return m_pImage!=NULL;
   }

   Image* GetImage() {
      return m_pImage;
   }

   void Rotate(RotateFlipType rft);
   void Free();

protected:
   BOOL m_bUseEmbeddedColorManagement;  // set this before loading
   Image* m_pImage;                     // GDI+ Image object
   HGLOBAL m_hMem;                      // used for resource image
};
Picture.cpp
////////////////////////////////////////////////////////////////
// MSDN Magazine — March 2002
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles w/ Visual C++ 6.0 for Windows XP and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#include "StdAfx.h"
#include "Picture.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

////////////////////////////////////////////////////////////////
// CPicture implementation
//

CPicture::CPicture()
{
   m_bUseEmbeddedColorManagement = FALSE;
   m_pImage = NULL;
   m_hMem = NULL;
}

CPicture::~CPicture()
{
   Free();
}

//////////////////
// Free Image object and global memory (for resource images) if any
//
void CPicture::Free()
{
   if (m_pImage) {
      delete m_pImage;
      m_pImage = NULL;
   }
   if (m_hMem) {
      GlobalFree(m_hMem);
      m_hMem = NULL;
   }
}

//////////////////
// Load from path name.
//
BOOL CPicture::Load(LPCTSTR pszPathName)
{
   Free();
   USES_CONVERSION;
   m_pImage = Image::FromFile(A2W(pszPathName),
      m_bUseEmbeddedColorManagement);
   return m_pImage->GetLastStatus()==Ok;
}

//////////////////
// Load from resource. Looks for "IMAGE" type.
//
BOOL CPicture::Load(UINT nIDRes)
{
   // find resource in resource file
   HINSTANCE hInst = AfxGetResourceHandle();
   HRSRC hRsrc = ::FindResource(hInst,
      MAKEINTRESOURCE(nIDRes),
      "IMAGE"); // type
   if (!hRsrc)
      return FALSE;

   // load resource into memory
   DWORD len = SizeofResource(hInst, hRsrc);
   BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc);
   if (!lpRsrc)
      return FALSE;

   // Allocate global memory on which to create stream
   HGLOBAL m_hMem = GlobalAlloc(GMEM_FIXED, len);
   BYTE* pmem = (BYTE*)GlobalLock(m_hMem);
   memcpy(pmem,lpRsrc,len);
   IStream* pstm;
   CreateStreamOnHGlobal(m_hMem,FALSE,&pstm);
   
   // load from stream
   Load(pstm);

   // free/release stuff
   GlobalUnlock(m_hMem);
   pstm->Release();
   FreeResource(lpRsrc);

   return m_pImage->GetLastStatus()==Ok;
}

//////////////////
// Load from stream.
//
BOOL CPicture::Load(IStream* pstm)
{
   Free();
   m_pImage = Image::FromStream(pstm, m_bUseEmbeddedColorManagement);
   return m_pImage->GetLastStatus()==Ok;
}

//////////////////
// Rotate image 
//
void CPicture::Rotate(RotateFlipType rft)
{
   if (m_pImage) {
      m_pImage->RotateFlip(rft);
   }
}

//////////////////
// Render to device context.
//
BOOL CPicture::Render(CDC* pDC, CRect rc) const
{
   ASSERT(pDC);
   if (rc.IsRectNull()) {
      CSize sz = GetImageSize(pDC);
      rc.right = sz.cx;
      rc.bottom = sz.cy;
   }
   Graphics graphics(pDC->m_hDC);
   graphics.DrawImage(m_pImage, rc.left, rc.top, rc.Width(), rc.Height());

   return TRUE;
}

//////////////////
// Get image size in pixels.
//
CSize CPicture::GetImageSize(CDC* pDC) const
{
   CSize sz(0,0);
   if (m_pImage) {
      sz = CSize(m_pImage->GetWidth(), m_pImage->GetHeight());
   }
   return sz;
}
Figure 5 RotateFlipType Options
// enum types for Image::RotateFlip
//
enum RotateFlipType
{
    RotateNoneFlipNone = 0,
    Rotate90FlipNone   = 1,
    Rotate180FlipNone  = 2,
    Rotate270FlipNone  = 3,

    RotateNoneFlipX    = 4,
    Rotate90FlipX      = 5,
    Rotate180FlipX     = 6,
    Rotate270FlipX     = 7,

    RotateNoneFlipY    = Rotate180FlipX,
    Rotate90FlipY      = Rotate270FlipX,
    Rotate180FlipY     = RotateNoneFlipX,
    Rotate270FlipY     = Rotate90FlipX,

    RotateNoneFlipXY   = Rotate180FlipNone,
    Rotate90FlipXY     = Rotate270FlipNone,
    Rotate180FlipXY    = RotateNoneFlipNone,
    Rotate270FlipXY    = Rotate90FlipNone
};

Home
Topics
Issues and Downloads
Script Junkie
Subscribe
Submit an Article
RSS

MSDN Magazine