| Activate(void) | CgShader | |
| ActivateBindings(CgBinding *bindings, void *context1, void *context2) | CgShader | |
| AddBinding(VertexBindingType type, unsigned int bind_handle) | CgShader | [inline] |
| CgShader(int guid, VertexBindingFormat format, unsigned int handle) | CgShader | [inline] |
| GetGuid(void) const | CgShader | [inline] |
1.2.17